Couple of animations for a game based on recent events.
I’ve uploaded a few new swfs to the site! Links are below! Check them out!
Dress for Success – Grab and spin the 3D objects on the left to create the proper dress for an interview. I did the design, 3d objects, scripting (which includes some simple physics) and smoke effects. Characters and poster art were done by Nick Harrell.
Citation Builder – Drag and drop fragments to create a properly formed citation. Correctly placed elements will lock into place when “Check Placement” button is clicked. Try out the dynamic ordering function by placing citation fragments in various positions.
Drag and Zoom Image Viewer – Drag and zoom the image using your mouse or the on-screen interface.
Four Column Drag and Drop Activity – Drag and drop the phrases at the bottom to the appropriate column above. Correct answers will lock into place when checked. Each column can hold a maximum of six phrases.
Lumberjacks – The lumberjacks are dynamically created based on the number of trees present and will target and walk to the closest tree to the right of the screen. Chopping animation is triggered by the Lumberjack’s proximity to its target tree.
All works listed were created for and are under copyright of Anthem College Online 2010.
Player collision and asteroid re-population have been added. Next up, UFOs!
I’m brushing up on my physics by making a Flash Astreoids game. Currently, I have player and asteroid physics and bullet to asteroid collision detection. Next steps are adding player to asteroid collision detection and stage re-population.
Left/Right – Rotation
Up – Thrust
Space – Fire
Here we have our simian friends sporting a tasteful poke dot underpant ensemble. I though it went quiet well with the banana stained teeth and matted monkey fur. “But chimps don’t wear underpants,” you might say, “this completely breaks the reality of the scene.” Apparently you’re not the only ones uncomfortable living in a world where chimps show a little bit of shame as this one was promptly sent back to my desk.
I’ve just started building a little tank game in Flash that I’d like to eventually make in XNA. Right now, the goal is to create a classic arena battle verses several enemy tanks. At the moment, I’ve got a controllable player tank with firing capability and a set of targets that are randomly placed on the screen. The next step will be creating wall objects and possibly a map generator.
left and right arrows rotate tank
up and down arrows move tank
shift and control rotate turret
space fires cannon
1 adds more targets
This one looked more obscene than the first and was sent back right away. The pixelation makes it look like we’re hiding filthy monkey junk. Try again.
This work entitled, “This Man’s Struggle “or “Poker Chimps” was created as part of a series of illustration demonstrating observational biases. This one was rejected due to, and I quote, “… the bulbousness and sheer magnitude of the primates hind-quarters are to the point of being obscene.” Actually, they asked me to cover up the butt cheeks and resubmit. What was the result? Tune in for my next post.
Hello world, indeed! Welcome to my website version 3.0. You’re probably looking for the other Michael J. Nelson and that’s fine. While you’re here, why do you hang around for a bit. I’m still working on getting my portfolio transferred over, but you can still give the old one a look see by clicking right… HERE! So, thanks for dropping in. Please leave a comment if you like and don’t be a stranger.